Devolution of Design – origins, goals and lessons from developing my indie game “Postmortem”

Postmortem was not the game I initially wanted to make – it (de)evolved from many over-ambitious designs and prototypes inspired by studies in ethnic conflict and a book a friend lent me. But my goals never changed.

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Vote for Postmortem on Steam Greenlight and check our New Artstyle – just One Month to Release!

Vote for our free indie narrative-adventure game where you play an agent of Death whose choice might influence the fate of a nation! Also, BRAND NEW ART!

Continue reading “Vote for Postmortem on Steam Greenlight and check our New Artstyle – just One Month to Release!”

Postmortem on the Front Page of USGamer!

USGamer writer Cassandra Khaw’s shares her positive early impression of our Beta!

“There have been plenty of discussions about how video games can function as a medium for important messages and Postmortem is a prime example of that.”

Full Article: Postmortem: Death, Dessert and Political Agendas

Thanks Cassandra!

Like what you’re seeing? Vote for us on Steam Greenlight!

Continue reading “Postmortem on the Front Page of USGamer!”

First Press Preview of Postmortem Game!

Adam of the StartSelect gaming site and podcast just played our game and previewed it on their site. Thanks again!

“As you make your way around the event, you’ll meet supporters on both sides of the conflict, the progressive Newagers and the more conservative Oldagers. As you have various conversations with the guests, and read books and articles about the situation, you’ll need to decide which group’s vision of the future you think is best.

Can the death of a single person change the fate of an entire country? Who is right? Who is wrong? Does it matter?

That’s for you to decide.”

Interested in reviewing Postmortem, free indie narrative adventure game coming to PCs on August 15th? Email Us!