So 52.45% of People Playing my Indie Game Have Pirated it…

So 52.45 of People Playing my Game Have Pirated it
Three weeks after release, I shared this statistic with a few online dev communities. The response and questions that followed surprised me more than the piracy itself. Here’s full details of how I got the number, and what I make of it. of it.

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Making your Indie Game relevant – how I mined Facebook and Google data for my “#FakeNews the video game”

I just released HEADLINER, a short adventure game where YOU control national news and its impact on your career, society and family. It tackles numerous social issues important today, from immigration to healthcare and education. But it was more than just lucky timing – it was based on calculated research that led to some surprising findings.

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