Headliner: NoviNews Mega Patch, and new languages

Just a few days ago, we pushed a new Mega Patch for Headliner: NoviNews! We added a new character and murder mystery side-quest – you can get to know Deputy Helene and help her solve the crime! We also added some new articles, a whole slew of quality-of-life improvements (like the much-requested Speech Bubble Speed slider), official Mac version, and experimental Linux version. If any Linux users want to check it out and let me know how it runs on your rigs, that’d be appreciated :)

We also added 3 new languages to the original HEADLINER (thanks to the kickass help of our community) – Korean, Chinese (Traditional & Simplified) and Spanish. This was the first time I translated any of my games. I didn’t expect much, so it was really encouraging to see the game get a lot more international traction than I initially anticipated :)

Lastly, we’re running a special Lunar New Year Sale – if you buy the new Headliner: NoviNews, you get the original one for free! I figure most of you already have one or both the games, so pass the news along to anyone who might be interested. Here’s the Sale Page.

As for what’s next… well, let’s just say Headliner might be soon playable on your favorite semi-portable Nintendo console >:D

Thanks for reading my blabbering! If there’s anything you’d like to add or ask about, feel free to reply to this email directly ^^

 

Such Appreciate. Very Thanks. Much Happy. 

Headliner: NoviNews Released!

It’s Out!

[ [ Grab it on Steam ] ]

Tell your friends, tell your kids, tell your cat! 

And if you do, can you please, please leave a Steam review? Good OR bad! The reviews count for A LOT in the Steam algorithms.

Such Appreciate. Very Thanks. Much Happy.

As always, if you want to see more development sneak-peeks, or chat with us and other fans, come join the Discord!

Headliner: NoviNews Wins Best Game of Intel Buzz Workshop in Seattle, 2018

My media-bias adventure where you control the news and it’s effect on the society around you is now officially “award-winning!” This is the first time I have received an award for any of my games and, frankly, I don’t even know how to react. 

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So 52.45% of People Playing my Indie Game Have Pirated it…

So 52.45 of People Playing my Game Have Pirated it
Three weeks after release, I shared this statistic with a few online dev communities. The response and questions that followed surprised me more than the piracy itself. Here’s full details of how I got the number, and what I make of it. of it.

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Making your Indie Game relevant – how I mined Facebook and Google data for my “#FakeNews the video game”

I just released HEADLINER, a short adventure game where YOU control national news and its impact on your career, society and family. It tackles numerous social issues important today, from immigration to healthcare and education. But it was more than just lucky timing – it was based on calculated research that led to some surprising findings.

Continue reading “Making your Indie Game relevant – how I mined Facebook and Google data for my “#FakeNews the video game””