Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences

Karaski indie Game NPCs, pre-alpha

I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!

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Devolution of Design – origins, goals and lessons from developing my indie game “Postmortem”

Postmortem was not the game I initially wanted to make – it (de)evolved from many over-ambitious designs and prototypes inspired by studies in ethnic conflict and a book a friend lent me. But my goals never changed.

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Postmortem: one must die – Announcing my Game and Recruiting Help!

You are Death. In a country torn by a violent domestic conflict and industrial revolution,a charity gala brings together a cast of influential and ambitious characters. But the Powers That Be demand you take one life tonight.
How will you choose?

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