Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement

Karaski Indie Game Vent shafts exploration

This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.

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Using games to change ourselves

Open-world games like Skyrim or GTA create increasingly complex environments to explore. Whether an evil dual-wielding barbarian or Russian heartbroken thug, the gamer’s playstyle is often characterized by certain underlying tendencies and patterns, reflecting his unique personality traits. But if games can reveal our personality, could they also not be used to fundamentally change it?

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