What I learned from my 2nd game design experiment: GATHER

My second free experimental game flopped. It’s about leading a flock of minions to gather resources and harvest sacrifice for the gods. Here’s what I learned from it. 

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What I learned from my first free experimental HTML5 game CRAVEN

After four years working on two major indie games, I decided to take a break by rapid-prototyping a few micro ideas. My first title CRAVEN already taught me a few good lessons!

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GameDev Inspirations, Steam Greenlight, Piracy & the Future, my Interview by SpidersWeb.pl about Karaski

I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds! You can Read the full interview Here but it is in Polish! Here are a few hilights, translated by yours truly :)

Miałem Przyjemność porozmawiać z Piotrem Grabieckim o Karaski, produkcji, Steam Greenlight, piractwie, oraz o tym co czeka w przyszłości. Przeczytaj cały artykuł tutaj! Poniżej kilka najlepszych kawałków.

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Designing Variables and Calculating Score in a Management Sim Game

Bathroom Manager Prototype

Keeping little virtual people happy is no easy task! How do you track variables and compute their satisfaction? How do you calculate the final score? Here’s my game design musings.

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