I finally let someone else play my in-development Postmortem game, as I set next to them silently, grabbed a notepad, and watched. After an hour and two pages of notes, I learned a lot not just about my game, but game design itself!
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"Consider then the complete psychic isolation of a single unit of this terribly intent mob that does not know where to go; yet at the same time feels more intensely than any of the others possibly can, the necessity of going somewheres; anywhere!"
- Isaac Asimov, Second Foundation-
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