Open-world games like Skyrim or GTA create increasingly complex environments to explore. Whether an evil dual-wielding barbarian or Russian heartbroken thug, the gamer’s playstyle is often characterized by certain underlying tendencies and patterns, reflecting his unique personality traits. But if games can reveal our personality, could they also not be used to fundamentally change it?
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"Consider then the complete psychic isolation of a single unit of this terribly intent mob that does not know where to go; yet at the same time feels more intensely than any of the others possibly can, the necessity of going somewheres; anywhere!"
- Isaac Asimov, Second Foundation-
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