My roommate has a coffee maker. An old, dirty, rusty and scary coffee maker I refuse to use. That thing is ancient. But I have a degree. Nay, even two; so I put my creative mind to work to overcome the challenge of brewing coffee.
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My roommate has a coffee maker. An old, dirty, rusty and scary coffee maker I refuse to use. That thing is ancient. But I have a degree. Nay, even two; so I put my creative mind to work to overcome the challenge of brewing coffee.
Today I went to buy cornflakes – but which? Plain, honey, almonds, clusters, pecan… What brand? Honey Bunches, Kellogs, Special K, Safeway… God, why do I need to pick between so many almost-identical choices? I want just one, just one that… works.
Continue reading “How cornflakes and PayPal made me appreciate Apple’s philosophy” →
Recent RPS article on yet another System Shock 2 (first-level) remake reminded me how much I hate fan game remake projects, and how those efforts could be put to a much better use.
Open-world games like Skyrim or GTA create increasingly complex environments to explore. Whether an evil dual-wielding barbarian or Russian heartbroken thug, the gamer’s playstyle is often characterized by certain underlying tendencies and patterns, reflecting his unique personality traits. But if games can reveal our personality, could they also not be used to fundamentally change it?