Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it.
Continue reading “New challenges in writing meaningful game dialogue”
Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it.
Continue reading “New challenges in writing meaningful game dialogue” →
This week was spent crafting the game world with new models and lighting. And here’s a hint to the overall setting!
Continue reading “Karaski DevBlog #5: Art Style, Modeling, and revealing the Setting” →
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing!
Continue reading “Karaski DevBlog #4: Newspapers, GUI and Being a Dick” →
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair!
Continue reading “Karaski DevBlog #3: Save States, Dialogue, and Women” →
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
Continue reading “Karaski DevBlog #2: Social Stealth, Trespassing, Lightmaps and potplants!” →