I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.
Continue reading “Karaski DevBlog #9: Game Story, Plot Items, and Quest System”
I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.
Continue reading “Karaski DevBlog #9: Game Story, Plot Items, and Quest System” →
The advent of Indie Game Devs, triple-A studios disbanding, new easy tools emerging… is Game Making reutrning to its roots?
I just returned from a trip to Portland (Oregon). Here’s what I loved and hated from all the the urban greenery, hipster cafes, microbreweries, and farmer markets.
Continue reading “Visiting Portland: Welcome to Hipsterville” →
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement” →
I was recently reminded of the Polish “bazarek” and all the nostalgic wonderful food it held for my childhood self
Continue reading “A Childhood Memory – Polish Bazarek and Its Foods” →
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Continue reading “Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!” →
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences” →