I recently traveled back to my homeland after 3 years, which reminded me of all the things I miss about Poland. And some I definitely do not.
Continue reading “8 things I missed about Poland (and didn’t!)”
I recently traveled back to my homeland after 3 years, which reminded me of all the things I miss about Poland. And some I definitely do not.
Continue reading “8 things I missed about Poland (and didn’t!)” →
Karla Munger from JustAdventure.com has taken the time to preview our indie game and was left “quite impressed” after 3 (!) full playthroughs! Check out the full article; here are some highlight:
I did three full playthroughs of the preview build and each was surprisingly different. The narrative’s many variables, which can also impact the length of the game, give Karaski tremendous replay value.
You’re told that you’ll control the story and that your actions and choices will shape the past, present and future.
I wondered if it would be possible to weave this kind of narrative in a believable way. Well, I’m happy to report that Unbound Creations has done a masterful job of pulling it off.
… I predict that the final version of Karaski: What Goes Up… will be a wonderfully entertaining game that I won’t hesitate to recommend … Way to go, Unbound Creations!
Thanks Karla!
Comrades! I’m happy to share four minutes of glorious gameplay for my upcoming indie game “Karask: What Goes Up…” It showcases multiple approaches using various tools, breaking into rooms, and social stealth! Please enjoy and let us know what you think in the comments!
Keeping little virtual people happy is no easy task! How do you track variables and compute their satisfaction? How do you calculate the final score? Here’s my game design musings.
Continue reading “Designing Variables and Calculating Score in a Management Sim Game” →