Discover the esoteric world, lead your Children, learn their language, and harvest sacrifice for the Gods. Now where did I come up with an idea for THAT?
Continue reading “Inspiration for GATHER, my latest game design experiment”
Discover the esoteric world, lead your Children, learn their language, and harvest sacrifice for the Gods. Now where did I come up with an idea for THAT?
Continue reading “Inspiration for GATHER, my latest game design experiment” →
With hidden architectural gems, plentiful market plazas, friendly people and the Moomins, my last stop in Finland proved to be one of the most marvelous cities I’ve ever been to.
“Try it, honey,” the skeletal woman said eagerly holding a white little stick, “after three puffs it tastes like candy…”
I stepped off the boat into the rural and coastal towns of the Fins, learning about the relaxed life and brainstorming game dev with my friend in Vaasa.
Continue reading “EuroTrip 14: The Mellow Life in Finland with Online Friends” →
After four years working on two major indie games, I decided to take a break by rapid-prototyping a few micro ideas. My first title CRAVEN already taught me a few good lessons!
Continue reading “What I learned from my first free experimental HTML5 game CRAVEN” →
During 2 months of backpacking I made it a point to try at least one local beer in each country. Here are my thoughts, which I’m sure many of you will beautifully hate me for!
I took my first-ever overnight cruise, going from Sweden to Finland. My cabin ended up unused as the night proved too eventful to sleep.