Skip to content

Koobazaur's Domain

Crafter of Stories and Experiences. Also, a Human

menu
  • Home
  • GameDev
  • Gaming
  • Life Musings
  • About
  • Contact

Author: Koob

DevBlog #17: With 3D Artist and Writer Onboard!

Posted on April 14, 2015 by Koob

Karaski Indie Video Game

I just hired two excellent guys to help polish the game and bring up the quality over the next few months! Also, new Gameplay tweaks.

Read Now!!!

Posted in Karaski DevblogTagged 3d modeling, artstyle, gameplay, graphics, modeling, plot, writing

DevBlog #16: Interviews, Legalese and Gyroscopes

Posted on March 30, 2015 by Koob

Karaski Indie Video Game

I’m finally done with reviewing portfolios and conducting interviews for modelers and writers! Trying to get back to implementing new features in the game.

Read Now!!!

Posted in Karaski DevblogTagged features, hiring, job, legal, management

How to Attend GDC: Lessons from a First-Time Goer

Posted on March 9, 2015March 10, 2015 by Koob

GDC Tips for First Time Goers

I just got back from the GDC and wanted to share several tips I learned for anyone thinking of going in the future.

Continue reading “How to Attend GDC: Lessons from a First-Time Goer” →

Posted in Game Design, Karaski Devblog

DevBlog #14: Alpha-Testing and Lessons Learned

Posted on March 3, 2015March 3, 2015 by Koob

Karaski Indie Video Game

First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!

Read Now!!!

Posted in Karaski DevblogTagged alpha, game design, gdc, input, testing, unity

DevBlog #13: Moving Forward & Timeline for Coming Months

Posted on February 23, 2015February 23, 2015 by Koob

Karaski Indie Video Game
Brief summary of what’s been going on the past few months and where the development is headed!

Read Now!!!

Also note that all Karaski-related DevBlog posts will now happen on the official DevBlog for the game!

Posted in Karaski DevblogTagged alpha, milestone, programming, project management

Karaski: What Goes Up… First Gameplay Trailer

Posted on February 17, 2015May 6, 2015 by Koob


Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.

Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk

Posted in Karaski DevblogTagged announcement, gameplay, greenlight, steam, trailer

Karaski DevBlog #12: Indie Developer Errors and Doubts

Posted on May 21, 2014May 21, 2014 by Koob

Karaski Indie Game - The Bartender

Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…

Continue reading “Karaski DevBlog #12: Indie Developer Errors and Doubts” →

Posted in Karaski DevblogTagged facepalm, udk, unity3d

Feedback Needed: Managing Quests and Story Flow in nonlinear Games

Posted on May 8, 2014May 8, 2014 by Koob

Indie Game Conversation System

Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!

Continue reading “Feedback Needed: Managing Quests and Story Flow in nonlinear Games” →

Posted in Game DesignTagged arcanum, conversation, dialogue, feedback, game design, indie, neverwinternights, unity3d6 Comments

Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better

Posted on May 7, 2014May 7, 2014 by Koob

Unity3D Indie Game

This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.

Continue reading “Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better” →

Posted in Karaski DevblogTagged karaski, programming, refactoring, unity3d

Karaski DevBlog #10: Plot, Level Design, and Unity Standalone

Posted on April 29, 2014April 29, 2014 by Koob

Indie Game Screenshot Karaski

Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!

Continue reading “Karaski DevBlog #10: Plot, Level Design, and Unity Standalone” →

Posted in Karaski DevblogTagged devblog, game story, level design, unity3d

Posts navigation

Older posts
Newer posts

Follow Me on TWITTAR

@koobazaur

(or don't. it's cool)

—

Tweets by @koobazaur

My Games

headliner
Short media bias adventure where YOU control national news and its impact on your career, society, and family. Control the News, Control the Truth. Share your story, and see what the Headliner before you did.
Get It On Steam Now!


headliner
Short, thought-provoking adventure about media-bias. Control national News and its impact on your career, society, and family. Multiple unique endings let you share your story and see what the Headliner before you did.
Get It On Steam Now!

Karaski: What Goes Up...

Karaski What Goes Up
steam

The Glorious Commonwealth’s first Airship has been compromised! Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy!
Postmortem: one must die

postmortem one must die
steam

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation.

Tags

announcement art beer beta test coffee conversation deus ex devblog dialogue europe expo flash food game design gamedev game dev gamejolt gameplay games gaming greenlight headliner headliner: novinews html5 indie indie game karaski modeling narrative poland postmortem press programming psychology rant release satire steam story tips travel tutorial unity3d video writing

–

Archives

  • September 2019
  • August 2019
  • February 2019
  • October 2018
  • August 2018
  • July 2018
  • February 2018
  • December 2017
  • October 2017
  • September 2017
  • August 2017
  • June 2017
  • May 2017
  • March 2017
  • January 2017
  • December 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • November 2012
  • September 2012
  • August 2012
  • June 2012
  • April 2012
  • March 2012
  • February 2012

Random Thought of the Moment

A coffee to wake up, a meditation to calm down, a jog to perk up, a drink to unwind... what are we, but slaves to our own minds?
Built in sunny Cape Town, South Africa
Theme: Sabino by Kaira
  • About Me
  • Contact