This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement”
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement” →
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Continue reading “Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!” →
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences” →
Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it.
Continue reading “New challenges in writing meaningful game dialogue” →
This week was spent crafting the game world with new models and lighting. And here’s a hint to the overall setting!
Continue reading “Karaski DevBlog #5: Art Style, Modeling, and revealing the Setting” →
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing!
Continue reading “Karaski DevBlog #4: Newspapers, GUI and Being a Dick” →
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair!
Continue reading “Karaski DevBlog #3: Save States, Dialogue, and Women” →
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
Continue reading “Karaski DevBlog #2: Social Stealth, Trespassing, Lightmaps and potplants!” →
Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail.
Continue reading “DevBlog #1: What’s Next? Info on new Game, learning Unity, Dev Fail Video” →