I just got back from the GDC and wanted to share several tips I learned for anyone thinking of going in the future.
Continue reading “How to Attend GDC: Lessons from a First-Time Goer”
I just got back from the GDC and wanted to share several tips I learned for anyone thinking of going in the future.
Continue reading “How to Attend GDC: Lessons from a First-Time Goer” →
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!
Brief summary of what’s been going on the past few months and where the development is headed!
Also note that all Karaski-related DevBlog posts will now happen on the official DevBlog for the game!
Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.
Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk
Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…
Continue reading “Karaski DevBlog #12: Indie Developer Errors and Doubts” →
This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.
Continue reading “Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better” →
Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!
Continue reading “Karaski DevBlog #10: Plot, Level Design, and Unity Standalone” →
I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.
Continue reading “Karaski DevBlog #9: Game Story, Plot Items, and Quest System” →
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement” →
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Continue reading “Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!” →