I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences”
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences” →
Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it.
Continue reading “New challenges in writing meaningful game dialogue” →
This week was spent crafting the game world with new models and lighting. And here’s a hint to the overall setting!
Continue reading “Karaski DevBlog #5: Art Style, Modeling, and revealing the Setting” →
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing!
Continue reading “Karaski DevBlog #4: Newspapers, GUI and Being a Dick” →
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair!
Continue reading “Karaski DevBlog #3: Save States, Dialogue, and Women” →
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
Continue reading “Karaski DevBlog #2: Social Stealth, Trespassing, Lightmaps and potplants!” →
Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail.
Continue reading “DevBlog #1: What’s Next? Info on new Game, learning Unity, Dev Fail Video” →
The Polish gaming magazine CD-Action I used to read as a kid reviewed my game Postmortem and really liked it!
A few key quotes (translated by yours truly):
I can’t remember many RPG games boasting about moral choices that would have as much to offer as this indie title.
I grew to like all the virtual people so much I sat and questioned them about silly details, hoping one would finally say something stupid enough to give me an excuse to claim them.
I think it’s the first time in my life I would want to see a DLC for an indie game
The main complaint is – understandably – the game’s brevity. But all the more motivation to make the next one :)
Thanks Kamil “Berlin”!
Continue reading “My indie game “Postmortem” gets an 8/10 from Polish magazine CD-Action !” →
I already thanked the fans and supporters of my indie game Postmortem numerous times. Now it’s time to thank the critics as well.
Continue reading “Thank You for the Criticism on Postmortem” →
As promised, Steam Keys are now available those who already bought Postmortem!
If you bought it via: