My exploratory narrative game, Postmortem, casting you as Death incarnate in an industrial-age country torn by conflict and riots, moves onto Beta with a release date!
Continue reading “Postmortem moving to Beta with a release date!”
My exploratory narrative game, Postmortem, casting you as Death incarnate in an industrial-age country torn by conflict and riots, moves onto Beta with a release date!
Continue reading “Postmortem moving to Beta with a release date!” →
The third alpha release of Postmortem brings proper physics and character wandering, with some funny side effects and bugs. Oh and a complimentary behind-the-scenes screenshot too.
Continue reading “Postmortem 3rd milestone – now with physics, walking and bumping!” →
I finally let someone else play my in-development Postmortem game, as I set next to them silently, grabbed a notepad, and watched. After an hour and two pages of notes, I learned a lot not just about my game, but game design itself!
Continue reading “What I learned from the first playtest of my game” →
You are Death. In a country torn by a violent domestic conflict and industrial revolution,a charity gala brings together a cast of influential and ambitious characters. But the Powers That Be demand you take one life tonight.
How will you choose?
Continue reading “Postmortem: one must die – Announcing my Game and Recruiting Help!” →