I’m finally done with reviewing portfolios and conducting interviews for modelers and writers! Trying to get back to implementing new features in the game.
Category: GameDev
How to Attend GDC: Lessons from a First-Time Goer
I just got back from the GDC and wanted to share several tips I learned for anyone thinking of going in the future.
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DevBlog #14: Alpha-Testing and Lessons Learned
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!
DevBlog #13: Moving Forward & Timeline for Coming Months
Brief summary of what’s been going on the past few months and where the development is headed!
Also note that all Karaski-related DevBlog posts will now happen on the official DevBlog for the game!
Karaski: What Goes Up… First Gameplay Trailer
Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.
Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk
Karaski DevBlog #12: Indie Developer Errors and Doubts
Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…
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Feedback Needed: Managing Quests and Story Flow in nonlinear Games
Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!
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Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better
This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.
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Karaski DevBlog #10: Plot, Level Design, and Unity Standalone
Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!
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Game Items as Character Building and Resource Management
An analysis of how various games use “tool” items to customize the player character and manage resources. I wrote it as guest post on the GamingPoint.org site – go read it now!