If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Looking back at my experience, I have attended many more gaming events than before, met countless developers in my shoes, fostered promising business connections, and got a chance to showcase my upcoming game frequently. But there are some disappointments as well, such finding a flourishing social life like I had before. Here are all the pros, cons and what I learned from living in Seattle for a year.
I’m running a little contest for my next game about controlling the media and its impact on society, coming out on October 3rd! Just submit your own brief #FakeNews excerpt and the most popular one will be included in the game upon release!
Plus, you get to play around with it in your browser just as you would in the game :D
HEADLINER, is a short media bias adventure game about controlling the news and its impact on your career, society, and family. Share your story, and see what the Headliner before you did.
“Hey, sitting in the patio with a beer.” The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.
HEADLINER is a small, experimental story-driven game about curating the newspaper in a near-future genetically modified society on brink of civil unrest. The current version is pretty much ready for public release, but initial feedback hints it needs a touch of artistic taste, something I dearly lack! So if it catches your interest and you got a week to spare, contact me!
I have published two commercial titles before and always took pride in paying my artists, so I was reluctant to seek free help… but my last game did not do as well as I hoped and my friends convinced me ask anyway. I do think Headliner has potential, so I don’t want others to dismiss the proof of concept solely based on lackluster screenshots. Initial testing has done well but the art was a sticking point.
I just want to be honest and upfront. If anyone is intrigued by the idea, has some free time, and would wish to contribute their awesome skills, I’d be grateful.
Art Mockups / Ideas
I am open to your suggestions for what art would suit the game best, but below are some tests I’ve been doing recently.
My Indie Political-Narrative Adventure Game Postmortem finally makes it to Steam, Check it Out! Thanks for all Supporters :)
If you already bought it and would like a Steam Key, I will contact Groupees Bundle of the Damned and Desura to see if I can distribute keys to you directly. If you purchased it via our website I will be sending everyone keys as well.
Please give me like a week or two to receive the requested steam keys and send them off!