The third alpha release of Postmortem brings proper physics and character wandering, with some funny side effects and bugs. Oh and a complimentary behind-the-scenes screenshot too.
Integrated Bullet Physics, an awesome physics library for better collision detection and response – FINALLY, sliding instead of getting stuck on stuff! And finished generating Navigation Graph plus basic AI routines, meaning all the characters now walk and navigate around obstacles!
The hilarious side effect of that is that, being dynamic physics bodies, characters can now be “bumped” and pushed around by the player. Do I sense a Postmortem: Soccer Edition coming soon?