I already thanked the fans and supporters of my indie game Postmortem numerous times. Now it’s time to thank the critics as well.
Positive encouragement is great – shows what your strong suits are and nourishes that fragile Artistic Soul™. But negative feedback is just as (if not more) important – it shows the weak points and what needs fixing. Even though often excused by its niche audience, Postmortem definitely has issues – overwhelming amount of reading, simplistic gameplay, brevity, lack of translations or other platform support, to name a few. Some I knew and struggled with during development, some new ones I haven’t focused on as much.
So here’s a very genuine Thank You to all critics – I’m seeing what you’re saying, and taking notes. This is my first self-published game and a bit of an experiment, so there is a lot I learned from it. I can’t promise the next one will fix everything, but I will do my best to improve and try to tackle the issues better!
Cheers!
If you’re curious about my indie adventure game playing an Agent of Death who must take one life and change the fate of a conflict-torn nation, check it out on Steam!