Our indie adventure game Postmortem has had 3.5k playthroughs already! Here’s what the stats reveal about our gamers and their moral choices.
- With 3,500 playthroughs, 2000 of them were unique, meaning 43% replayed our game at least once!
- The choice whom to kill was evenly split among everyone except a quiet and uninvolved watchmaker. I guess most took pity on the poor guy!
- About 73% played as a Male
- Half skipped on speaking to everyone on the Gala – I guess some just seemed more interesting than others!
- Only 25% of gamers influenced a potentially violent revolutionary to pursue more diplomatic means. I guess desperate actions are understandable when your voice is so marginalized!
- A whole 1/3 convinced a certain powerful character to use her fame to speak out for women rights despite potential backlash! A wise decision? Play to find out ;)
- Another 1/3 stole a random key they found – are so many of us slighlt kleptomaniacs? Or perhaps just too used to the gamey keyhunt mechanic?
- Almost half (43%) ruffled through other people’s clothes. Yikes – don’t think I’d got a party with you folks hehe!
Some expected stuff, some less so. I wonder how much can be attributed to the players approaching Postmortem as a “game” or reflecting their true moral compass? Give us your thoughts below!
Learn more about Postmortem and Vote on Steam Greenlight!
What is Postmortem?
Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?
Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?
Cast of ambitious and influential characters
What if they die? More importantly… what if they live?
Complex setting of violent domestic conflict and industrial revolution
A devastated country – but is it your place to fix it? What if your educated guess is wrong?
Dynamic and surprising Ending
The choice is *entirely* up to you – but what other factors may be affecting the outcome?
Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone’s playthroughs will let you see how your own choices compare! Are you one of the good guys?
FREE with NO DRM! Optional paid version with Bonus Materials for supporters!
That’s right, the game is free with no DRM! And due to very encouraging feedback we’ll also open a pay option with some extras as a Thank You!
The statistics would actually be more interesting if they excluded people who chose at random. “One third convinced the character to speak out” means nothing.
“One third of the players who reached this decision point made her speak out” is interesting.
As for the ruffling clothes and stealing key, I’d assume the numbers are this low because the other players did not reach the decision to steal or not. Otherwise, there is no reason not to steal. Games teach us there is no punishment for stealing and it is usually not reflecting in your good/evil score. Also, you are about to steer a nation. Breaking into some rich man’s room to gain more information is not wrong.
Good points, this was just a broad-phase overview and a more in-depth analysis could be done later as well :)
When you say “you are about to steer a nation” – really? I wasn’t aware that was your objective at any point in the game ;)
First I thought it’s a fun game with huge decisions tree..
And then I realize it’s only one mission.
Too pity.
You judgments are wrong. Kleptomaniac? You know about gamers as much, as journalist, who never saw a game?
It’s offense me as a gamer. I played role of Terry Pratchett’s Death, and searching for all clues for better decision. In most games closed rooms hide more clues. On what you based your opinion? Did I have any interest in stealing something to make me reach, or searching for dirty secrets of person I think bad for no reason?
Definitely no.