We just launched Steam Greenlight for our game and need your support! If you don’t know what it is, it’s a simple process to vote which games should be allowed to sell on Steam. Please help us out and cast your vote and tell your frinds! Heck, throw it on your Facebooks or Twitter thingamajigs if you please :)
Karaski is a Finalist at Polish Indie Game Festival “Pixel Heaven”!
Great News Everyone! My upcoming game Karaski is one of 15 finalists of the Polish Pixel Heaven indie game festival and competition :D
The festival takes place between September 25-27 so the news will come soon! Some really great titles on the list so we will see how it goes, but merely being among them feels like a great honor :)
Any of my Polish readers going to the Festival?
First Press Coverage of Karaski Indie Game!
Our Indie Game is starting to gain some Exposure from YouTube Let’s Players and the Gaming Press!
Tom Schaffer from German website Rebell.at has shared a short preview and trailer of our upcoming game! While the article is in German, he stressed the story-driven similarity to our first game “Postmortem: one must die” with addition of far more involved gameplay and scope! Check it out!
Furthermore, ZeeWhiteWolf did a brief Let’s Play of the beginning sections of our game, stressing how charming and intriguing it is, and how obtaining the various “tools” really changes how the game plays :) Watch some hilarious running from guards and hiding in lockers below!
Thanks to Both for covering our game! We will keep you posted with new videos and coverage!
New Game Trailer Video for “Karaski: What Goes Up…”
We are proud to share a Brand New Official Trailer for our upcoming game! Please be so kind and share with your friends and help us get some traction :)
You’re one of five suspects of a sabotage onboard a 1920s Slavic Airship. Find the culprit or confess your crime in an open-ended, detective adventure game.
Onboard a the world’s first Airship, a dark plot unfolds. Each suspect has a secret and unique personality you can uncover in a nonlinear manner via dialogue, breaking into their rooms, drinking with them, or even pissing them off. But getting caught snooping around will rise your suspicion and the passengers will start doubting you more! Your interactions shape the past, present and future outcomes of the story. Different playthroughs can lead to different results.
COMING SOON so Help us Spread the Word!
GameDev Tip: Talk with Your Testers More, More, More!
I am not always the best game designer. Luckily, I realized I have a rich pool of insightful minds to draw inspiration from.
Freelance Woes: Five Reasons Work at Home Sucks
Alarm buzzes as you hit snooze on the early Wednesday morning. Then you remember; when you freelance, every morning is a Wednesday morning.
Continue reading “Freelance Woes: Five Reasons Work at Home Sucks”
Branching Storytelling in our Game, or when Personalizing the Player Experience Works TOO Well
As early Beta Testing shows, the plot of Karaski may be meshing all the player choices so seamlessly as to be a potential disadvantage!
Tips for Overhauling Indie Game Graphics on Limited Budget
Here’s an inside look and lessons from unexpectedly overhauling the artstyle of our indie game despite the limited time and budget.
DevBlog #18: Branching Story Improvements!
Big plot changes are coming to make the story more interactive and branch-y. The intricate mystery just got, well… more intricate!
Karaski Graphics Overhaul and New Screenshots
The look of my next indie game is vastly improving, thanks to the new talented artist onboard! Check the new Screenshots!