I just hired two excellent guys to help polish the game and bring up the quality over the next few months! Also, new Gameplay tweaks.
DevBlog #16: Interviews, Legalese and Gyroscopes
I’m finally done with reviewing portfolios and conducting interviews for modelers and writers! Trying to get back to implementing new features in the game.
How to Attend GDC: Lessons from a First-Time Goer
I just got back from the GDC and wanted to share several tips I learned for anyone thinking of going in the future.
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DevBlog #14: Alpha-Testing and Lessons Learned
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!
DevBlog #13: Moving Forward & Timeline for Coming Months
Brief summary of what’s been going on the past few months and where the development is headed!
Also note that all Karaski-related DevBlog posts will now happen on the official DevBlog for the game!
Karaski: What Goes Up… First Gameplay Trailer
Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.
Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk
Karaski DevBlog #12: Indie Developer Errors and Doubts
Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…
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Feedback Needed: Managing Quests and Story Flow in nonlinear Games
Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!
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Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better
This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.
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Karaski DevBlog #10: Plot, Level Design, and Unity Standalone
Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!
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