Innovative game art by local artists and designers will be featured in this exhibition, sponsored in part by 4Culture’s Tech Specific grant, that provides a behind the scenes look at the creative process, with a special focus on diverse artwork, narratives and indie games. Local game designers and game artists will participate in workshops and discussions throughout the show.
Opening Reception: Friday, June 9, 2017, 6pm – 8pm The Art of the Game Panel Discussion: Thursday, June 15, 2017, 6pm-8pm
VALA Art Center in Redmond Town Center
7525 166th Ave NE, Redmond, WA
HEADLINER is a small, experimental story-driven game about curating the newspaper in a near-future genetically modified society on brink of civil unrest. The current version is pretty much ready for public release, but initial feedback hints it needs a touch of artistic taste, something I dearly lack! So if it catches your interest and you got a week to spare, contact me!
I have published two commercial titles before and always took pride in paying my artists, so I was reluctant to seek free help… but my last game did not do as well as I hoped and my friends convinced me ask anyway. I do think Headliner has potential, so I don’t want others to dismiss the proof of concept solely based on lackluster screenshots. Initial testing has done well but the art was a sticking point.
I just want to be honest and upfront. If anyone is intrigued by the idea, has some free time, and would wish to contribute their awesome skills, I’d be grateful.
Art Mockups / Ideas
I am open to your suggestions for what art would suit the game best, but below are some tests I’ve been doing recently.
Shedding most material goods, I set for Paris, city I always avoided visiting. Yet, I leave impressed by the majesty of its iconic elements. The French spare no expense.
Vote for our free indie narrative-adventure game where you play an agent of Death whose choice might influence the fate of a nation! Also, BRAND NEW ART!