My second free experimental game flopped. It’s about leading a flock of minions to gather resources and harvest sacrifice for the gods. Here’s what I learned from it.
Continue reading “What I learned from my 2nd game design experiment: GATHER”
My second free experimental game flopped. It’s about leading a flock of minions to gather resources and harvest sacrifice for the gods. Here’s what I learned from it.
Continue reading “What I learned from my 2nd game design experiment: GATHER” →
After four years working on two major indie games, I decided to take a break by rapid-prototyping a few micro ideas. My first title CRAVEN already taught me a few good lessons!
Continue reading “What I learned from my first free experimental HTML5 game CRAVEN” →