An analysis of how various games use “tool” items to customize the player character and manage resources. I wrote it as guest post on the GamingPoint.org site – go read it now!
Tag: deus ex
Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
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Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
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DevBlog #1: What’s Next? Info on new Game, learning Unity, Dev Fail Video
Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail.
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Case for Dumbing Down – because others deserve to enjoy games too
Item highlight, arrows or contextual controls make “hardcore” gamers rage but developing my game I learned they’re not always about dumbing, but accessibility.
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Using games to change ourselves
Open-world games like Skyrim or GTA create increasingly complex environments to explore. Whether an evil dual-wielding barbarian or Russian heartbroken thug, the gamer’s playstyle is often characterized by certain underlying tendencies and patterns, reflecting his unique personality traits. But if games can reveal our personality, could they also not be used to fundamentally change it?