An analysis of how various games use “tool” items to customize the player character and manage resources. I wrote it as guest post on the GamingPoint.org site – go read it now!
Tag: dishonored
Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
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