Last week I had a chance to show my upcoming game at a pre-PAX party among various game devs in a chill clubby atmosphere. Also, free beer and pizza!
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Last week I had a chance to show my upcoming game at a pre-PAX party among various game devs in a chill clubby atmosphere. Also, free beer and pizza!
Continue reading “Lessons from a premature game play test!” →
My second free experimental game flopped. It’s about leading a flock of minions to gather resources and harvest sacrifice for the gods. Here’s what I learned from it.
Continue reading “What I learned from my 2nd game design experiment: GATHER” →
Discover the esoteric world, lead your Children, learn their language, and harvest sacrifice for the Gods. Now where did I come up with an idea for THAT?
Continue reading “Inspiration for GATHER, my latest game design experiment” →
After four years working on two major indie games, I decided to take a break by rapid-prototyping a few micro ideas. My first title CRAVEN already taught me a few good lessons!
Continue reading “What I learned from my first free experimental HTML5 game CRAVEN” →
I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds! You can Read the full interview Here but it is in Polish! Here are a few hilights, translated by yours truly :)
Miałem Przyjemność porozmawiać z Piotrem Grabieckim o Karaski, produkcji, Steam Greenlight, piractwie, oraz o tym co czeka w przyszłości. Przeczytaj cały artykuł tutaj! Poniżej kilka najlepszych kawałków.
Tips on how to structure you game to make balancing and tweaking much, much easier!
Continue reading “Balancing a Game the Right Way: Make Stats Designer-Facing” →
Keeping little virtual people happy is no easy task! How do you track variables and compute their satisfaction? How do you calculate the final score? Here’s my game design musings.
Continue reading “Designing Variables and Calculating Score in a Management Sim Game” →
I am not always the best game designer. Luckily, I realized I have a rich pool of insightful minds to draw inspiration from.
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!
Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!
Continue reading “Feedback Needed: Managing Quests and Story Flow in nonlinear Games” →