I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.
Continue reading “Narrative Analysis of Grandia II’s Beginning”
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.
Continue reading “Narrative Analysis of Grandia II’s Beginning” →
I am not always the best game designer. Luckily, I realized I have a rich pool of insightful minds to draw inspiration from.
Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!
Continue reading “Karaski DevBlog #10: Plot, Level Design, and Unity Standalone” →