
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement”
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement” →