This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.
Continue reading “Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better”
This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.
Continue reading “Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better” →
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Continue reading “Karaski DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement” →
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Continue reading “Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!” →
Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it.
Continue reading “New challenges in writing meaningful game dialogue” →
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing!
Continue reading “Karaski DevBlog #4: Newspapers, GUI and Being a Dick” →
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair!
Continue reading “Karaski DevBlog #3: Save States, Dialogue, and Women” →
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
Continue reading “Karaski DevBlog #2: Social Stealth, Trespassing, Lightmaps and potplants!” →
Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail.
Continue reading “DevBlog #1: What’s Next? Info on new Game, learning Unity, Dev Fail Video” →