Here’s an inside look and lessons from unexpectedly overhauling the artstyle of our indie game despite the limited time and budget.
Tag: unity
DevBlog #14: Alpha-Testing and Lessons Learned
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!
Karaski DevBlog #4: Newspapers, GUI and Being a Dick
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing!
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