Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…
Continue reading “Karaski DevBlog #12: Indie Developer Errors and Doubts”
Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…
Continue reading “Karaski DevBlog #12: Indie Developer Errors and Doubts” →
Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!
Continue reading “Feedback Needed: Managing Quests and Story Flow in nonlinear Games” →
This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.
Continue reading “Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better” →
Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!
Continue reading “Karaski DevBlog #10: Plot, Level Design, and Unity Standalone” →
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences” →
This week was spent crafting the game world with new models and lighting. And here’s a hint to the overall setting!
Continue reading “Karaski DevBlog #5: Art Style, Modeling, and revealing the Setting” →
Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail.
Continue reading “DevBlog #1: What’s Next? Info on new Game, learning Unity, Dev Fail Video” →