What I learned from the first playtest of my game

I finally let someone else play my in-development Postmortem game, as I set next to them silently, grabbed a notepad, and watched. After an hour and two pages of notes, I learned a lot not just about my game, but game design itself!

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Postmortem: one must die – Announcing my Game and Recruiting Help!

You are Death. In a country torn by a violent domestic conflict and industrial revolution,a charity gala brings together a cast of influential and ambitious characters. But the Powers That Be demand you take one life tonight.
How will you choose?

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