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Bravery Tapes #3: Eric & Juan

Documentary I shot for LATimes about a gay Mexican couple struggling with immigration and equality rights is up, check it out!

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Postmortem Conversation System

Tools and resources for making an indie game

Developing my indie game Postmortem, I’ve been slowly growing a list of programming libraries, art assets, and content-creation tools; hopefully it is useful to you!

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Everything wrong with indie film industry in a single classified

Craiglist community has recently started cracking and flagging down low/no pay freelance film gigs – this is why.

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Postmortem 3rd milestone – now with physics, walking and bumping!

The third alpha release of Postmortem brings proper physics and character wandering, with some funny side effects and bugs. Oh and a complimentary behind-the-scenes screenshot too.

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Tweetulator – futility of trying to keep up with Twitter

Annoyed with Twitter Flood, I made a small WebApp to calculate how much time you need to spend reading Twitter every day JUST to keep up, among other stats. Yea, good luck!

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Today I learned where HTML5 shines

WebApps and Games running Flash have been bothered by Apple’s refusal to support the plugin and its increasing bloat. HTML5 was touted as its replacement, which I never quite bought into. Until I learned that’s not where it really shines.

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Stanley Parable

How much “gameplay” is too much in narrative games?

Recent years brought us many “artsy” narrative-driven games with varying degrees of interactivity. But as the genre matures, I feel the gameplay is increasingly getting in the way of enjoying the games.

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What I learned from the first playtest of my game

I finally let someone else play my in-development Postmortem game, as I set next to them silently, grabbed a notepad, and watched. After an hour and two pages of notes, I learned a lot not just about my game, but game design itself!

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Postmortem: one must die – Announcing my Game and Recruiting Help!

You are Death. In a country torn by a violent domestic conflict and industrial revolution,a charity gala brings together a cast of influential and ambitious characters. But the Powers That Be demand you take one life tonight.
How will you choose?

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Eve Online Spreadsheets in Space

If you can build a virtual empire, why not a real one?

I used to make fun of Eve Online players, sinking countless hours in what has often been called “Spreadsheets in Space.” But as I sank timeless nights into Patrician 3, I realized there really is something about games that brings out the brilliant organizers and managers in us. Why not do the same in real life?

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