An analysis of how various games use “tool” items to customize the player character and manage resources. I wrote it as guest post on the GamingPoint.org site – go read it now!
Check out my Indie GamePostmortem: one must die
Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Random Thought of the MomentA coffee to wake up, a meditation to calm down, a jog to perk up, a drink to unwind... what are we, but slaves to our own minds?
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