My First Indie GamePostmortem: one must die
Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
TagsAI alpha announcement atrocious coffee comedy conflict conversation criticism deus ex devblog dialogue fallout new vegas film flash game design gamedev games gamification gay greenlight highschool idea harvest indie indie game joke karaski modeling morality narrative postmortem press programming psychology rant review rpg satire steam the walking dead trailer travel unity unity3d writing
Random Thought of the MomentA coffee to wake up, a meditation to calm down, a jog to perk up, a drink to unwind... what are we, but slaves to our own minds?
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Also note that all Karaski-related DevBlog posts will now happen on the official DevBlog for the game!
Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.
Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk
Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…Continue reading
Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!Continue reading
This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.Continue reading
Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!Continue reading
An analysis of how various games use “tool” items to customize the player character and manage resources. I wrote it as guest post on the GamingPoint.org site – go read it now!
I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.