DevBlog #14: Alpha-Testing and Lessons Learned

Karaski Indie Video Game
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!

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DevBlog #13: Moving Forward & Timeline for Coming Months

Karaski Indie Video Game
Brief summary of what’s been going on the past few months and where the development is headed!

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Also note that all Karaski-related DevBlog posts will now happen on the official DevBlog for the game!

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Karaski: What Goes Up… First Gameplay Trailer & Steam Greenlight

Learn More & Vote on Steam Greenlight!
steam-greenlight


Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.

Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk

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Karaski DevBlog #12: Indie Developer Errors and Doubts

Karaski Indie Game - The Bartender

Big milestone in developing my stealth exploration game is marked by second-guessing and regrets. A bit of a grim update this time, sorry folks…

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Feedback Needed: Managing Quests and Story Flow in nonlinear Games

Indie Game Conversation System

Sharing my Game Design ideas for how I manage quests and flow in my indie game, and asking for some help with a few problems!

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Karaski DevBlog #11: Breaking my Unity Indie Game to Make it Better

Unity3D Indie Game

This week, I pretty much broke my whole unity game down… to rebuild it better! Unity3D Engine design musings inside.

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Karaski DevBlog #10: Plot, Level Design, and Unity Standalone

Indie Game Screenshot Karaski

Big progress on my indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!

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Game Items as Character Building and Resource Management

Deus Ex Multitool

An analysis of how various games use “tool” items to customize the player character and manage resources. I wrote it as guest post on the GamingPoint.org site – go read it now!

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Karaski DevBlog #9: Game Story, Plot Items, and Quest System

Indie Game Screenshot FPS Stealth Adventure

I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.

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Return of “Garage Game Devs”?

indie-gamedev-steam-ship

The advent of Indie Game Devs, triple-A studios disbanding, new easy tools emerging… is Game Making reutrning to its roots?

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