What 1906 video can teach us about game AI, governmental power, and my caffine intake

Video of a chaotic but functional San Fran street from 1906 – lesson about game AI agents, social commentary on governments, or just a sign my coffee is a little too strong on this 9:35am Sunday morning?

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Stanley Parable

How much “gameplay” is too much in narrative games?

Recent years brought us many “artsy” narrative-driven games with varying degrees of interactivity. But as the genre matures, I feel the gameplay is increasingly getting in the way of enjoying the games.

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What I learned from the first playtest of my game

I finally let someone else play my in-development Postmortem game, as I set next to them silently, grabbed a notepad, and watched. After an hour and two pages of notes, I learned a lot not just about my game, but game design itself!

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