Rapid Prototyping Tip: Defining data as code files

When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project.

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What 1906 video can teach us about game AI, governmental power, and my caffine intake

Video of a chaotic but functional San Fran street from 1906 – lesson about game AI agents, social commentary on governments, or just a sign my coffee is a little too strong on this 9:35am Sunday morning?

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