Looking for 2D Artist to Overhaul a Small, Completed Game

What if you could control public opinion?
What if you could start a riot?
How would you change your city, your family, your life?

Click for: Official Page | Online Playable Build | CONTACT ME!

HEADLINER is a small, experimental story-driven game about curating the newspaper in a near-future genetically modified society on brink of civil unrest. The current version is pretty much ready for public release, but initial feedback hints it needs a touch of artistic taste, something I dearly lack! So if it catches your interest and you got a week to spare, contact me!

I have published two commercial titles before and always took pride in paying my artists, so I was reluctant to seek free help… but my last game did not do as well as I hoped and my friends convinced me ask anyway. I do think Headliner has potential, so I don’t want others to dismiss the proof of concept solely based on lackluster screenshots. Initial testing has done well but the art was a sticking point.

I just want to be honest and upfront. If anyone is intrigued by the idea, has some free time, and would wish to contribute their awesome skills, I’d be grateful.

Art Mockups / Ideas

I am open to your suggestions for what art would suit the game best, but below are some tests I’ve been doing recently.

Headliner Vector Art Style Mockups

Screenshots

headliner devpic riot breaks out Headliner: We Just Report the Facts

Headliner street rainy day headliner boss needs a word

Rapid Prototyping Tip: Defining data as code files

When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project.

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What I learned from my 2nd game design experiment: GATHER

My second free experimental game flopped. It’s about leading a flock of minions to gather resources and harvest sacrifice for the gods. Here’s what I learned from it. 

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What I learned from my first free experimental HTML5 game CRAVEN

After four years working on two major indie games, I decided to take a break by rapid-prototyping a few micro ideas. My first title CRAVEN already taught me a few good lessons!

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GameDev Inspirations, Steam Greenlight, Piracy & the Future, my Interview by SpidersWeb.pl about Karaski

I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds! You can Read the full interview Here but it is in Polish! Here are a few hilights, translated by yours truly :)

Miałem Przyjemność porozmawiać z Piotrem Grabieckim o Karaski, produkcji, Steam Greenlight, piractwie, oraz o tym co czeka w przyszłości. Przeczytaj cały artykuł tutaj! Poniżej kilka najlepszych kawałków.

Continue reading “GameDev Inspirations, Steam Greenlight, Piracy & the Future, my Interview by SpidersWeb.pl about Karaski”