I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Continue reading “Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!”
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Continue reading “Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!” →
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
Continue reading “Karaski DevBlog #2: Social Stealth, Trespassing, Lightmaps and potplants!” →
Video of a chaotic but functional San Fran street from 1906 – lesson about game AI agents, social commentary on governments, or just a sign my coffee is a little too strong on this 9:35am Sunday morning?