I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences”
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Continue reading “Karaski DevBlog #6: NPCs, Dialogue, and Real Life Influences” →
Postmortem was not the game I initially wanted to make – it (de)evolved from many over-ambitious designs and prototypes inspired by studies in ethnic conflict and a book a friend lent me. But my goals never changed.
You are Death. In a country torn by a violent domestic conflict and industrial revolution,a charity gala brings together a cast of influential and ambitious characters. But the Powers That Be demand you take one life tonight.
How will you choose?
Continue reading “Postmortem: one must die – Announcing my Game and Recruiting Help!” →