Writing branching Game Conversations the easy way – approach from my indie game

Here’s my approach to writing complex, branching, and meaningful conversations in my indie adventure game Postmortem: one must die. Took many attempts to figure out a good way so sharing the lessons!

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Postmortem Pre-Orders open with Variable Pricing; Get your Bonus Materials NOW! Play on the 15th!

Postmortem: one must die opens Pre-Orders of the Extended Scythe Cut with Name-Your-Price model! Get the juicy Bonus Materials NOW!

Continue reading “Postmortem Pre-Orders open with Variable Pricing; Get your Bonus Materials NOW! Play on the 15th!”

Vote for Postmortem on Steam Greenlight and check our New Artstyle – just One Month to Release!

Vote for our free indie narrative-adventure game where you play an agent of Death whose choice might influence the fate of a nation! Also, BRAND NEW ART!

Continue reading “Vote for Postmortem on Steam Greenlight and check our New Artstyle – just One Month to Release!”