What if YOU controlled national news?
Would you BAN the immigrants?
Spin #FakeNews for highest ratings?
Endanger your own family?
Would you BAN the immigrants?
Spin #FakeNews for highest ratings?
Endanger your own family?
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Looking back at my experience, I have attended many more gaming events than before, met countless developers in my shoes, fostered promising business connections, and got a chance to showcase my upcoming game frequently. But there are some disappointments as well, such finding a flourishing social life like I had before. Here are all the pros, cons and what I learned from living in Seattle for a year.
Continue reading “Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective” →
Hey folks!
I’m running a little contest for my next game about controlling the media and its impact on society, coming out on October 3rd! Just submit your own brief #FakeNews excerpt and the most popular one will be included in the game upon release!
Plus, you get to play around with it in your browser just as you would in the game :D
HEADLINER, is a short media bias adventure game about controlling the news and its impact on your career, society, and family. Share your story, and see what the Headliner before you did.
“Hey, sitting in the patio with a beer.” The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.
Continue reading “Indie Game Launch Party & Seattle Indies Expo Retrospective” →
What if YOU controlled the News?
Short media bias adventure game about controlling the news and it’s impact on your career, society, and family.
Genetic engineering and civil unrest loom over Galixia. You are the Chief Curator of a local News Channel. You are the HEADLINER
My next experimental adventure game about controlling the news, swaying public opinion and impacting your family, had its first public showing.
Continue reading “HEADLINER Exhibit at iFest and Release Plans” →
What if you could control public opinion?
What if you could start a riot?
How would you change your city, your family, your life?
Click for: Official Page | Online Playable Build | CONTACT ME!
HEADLINER is a small, experimental story-driven game about curating the newspaper in a near-future genetically modified society on brink of civil unrest. The current version is pretty much ready for public release, but initial feedback hints it needs a touch of artistic taste, something I dearly lack! So if it catches your interest and you got a week to spare, contact me!
I have published two commercial titles before and always took pride in paying my artists, so I was reluctant to seek free help… but my last game did not do as well as I hoped and my friends convinced me ask anyway. I do think Headliner has potential, so I don’t want others to dismiss the proof of concept solely based on lackluster screenshots. Initial testing has done well but the art was a sticking point.
I just want to be honest and upfront. If anyone is intrigued by the idea, has some free time, and would wish to contribute their awesome skills, I’d be grateful.
I am open to your suggestions for what art would suit the game best, but below are some tests I’ve been doing recently.
When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project.
Continue reading “Rapid Prototyping Tip: Defining data as code files” →
Last week I had a chance to show my upcoming game at a pre-PAX party among various game devs in a chill clubby atmosphere. Also, free beer and pizza!
Continue reading “Lessons from a premature game play test!” →