Discover the esoteric world, lead your Children, learn their language, and harvest sacrifice for the Gods. Now where did I come up with an idea for THAT?
Continue reading “Inspiration for GATHER, my latest game design experiment”
Discover the esoteric world, lead your Children, learn their language, and harvest sacrifice for the Gods. Now where did I come up with an idea for THAT?
Continue reading “Inspiration for GATHER, my latest game design experiment” →
I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds! You can Read the full interview Here but it is in Polish! Here are a few hilights, translated by yours truly :)
Miałem Przyjemność porozmawiać z Piotrem Grabieckim o Karaski, produkcji, Steam Greenlight, piractwie, oraz o tym co czeka w przyszłości. Przeczytaj cały artykuł tutaj! Poniżej kilka najlepszych kawałków.
Postmortem was not the game I initially wanted to make – it (de)evolved from many over-ambitious designs and prototypes inspired by studies in ethnic conflict and a book a friend lent me. But my goals never changed.