HEADLINER Sale and Marketing Stats, 3 Months After Steam Release

My latest indie game HEADLINER has been out for almost 3 months now. I wanted to share detailed statistics about sales, marketing, geography, platform and gameplay. I hope it’s both interesting and informative to other indie game devs and gamers alike.

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So 52.45% of People Playing my Indie Game Have Pirated it…

So 52.45 of People Playing my Game Have Pirated it
Three weeks after release, I shared this statistic with a few online dev communities. The response and questions that followed surprised me more than the piracy itself. Here’s full details of how I got the number, and what I make of it. of it.

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