Postmortem gets a shout-out at the StartSelect Podcast!

Our exploratory adventure Indie Game, Postmortem, got a shout-out at the StartSelect Podcast, Check it Out! Thanks Adam!

And if you haven’t already:
Check the Postmortem Homepage
Like on Facebook
Follow on Twitter
Track on IndieDB

Oh and a new, bonus sneak-peek screenshot at upcoming conversation UI changes, relevant to podcasts…

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Stanley Parable

How much “gameplay” is too much in narrative games?

Recent years brought us many “artsy” narrative-driven games with varying degrees of interactivity. But as the genre matures, I feel the gameplay is increasingly getting in the way of enjoying the games.

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What I learned from the first playtest of my game

I finally let someone else play my in-development Postmortem game, as I set next to them silently, grabbed a notepad, and watched. After an hour and two pages of notes, I learned a lot not just about my game, but game design itself!

Continue reading “What I learned from the first playtest of my game”