When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project.
My exploratory narrative game, Postmortem, casting you as Death incarnate in an industrial-age country torn by conflict and riots, moves onto Beta with a release date!
Developing my indiePostmortem, I’ve been slowly growing a list of programming libraries, art assets, and content-creation tools; hopefully it is useful to you!
Annoyed with Twitter Flood, I made a small WebApp to calculate how much time you need to spend reading Twitter every day JUST to keep up, among other stats. Yea, good luck!