When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project.
I’m a freelance web developer, game designer and filmmaker; I manage several clients and just released my first game. Here’s my process and things I learned.
Developing my indiePostmortem, I’ve been slowly growing a list of programming libraries, art assets, and content-creation tools; hopefully it is useful to you!